![](https://chrissawyer1994.wordpress.com/wp-content/uploads/2023/03/2-2.png)
Hi! I’m Chris Sawyer
A Game Designer/Programmer recently graduated with a First Class BSc in Computer Game Development from the University of East London.
If you have issues with any links on my site, or need additional support from me (whether that’s audio descriptions, dyslexia or screen-reader friendly version, or anything else that would aid in the accessibility of the site), please feel free to reach out to me via DM’s on my Twitter where I will respond as soon as I can.
Recently graduated from the University of East London with a First Class BSc in Computer Game Development, I am a Game Developer/Programmer with experience implementing a wide variety of systems/features, with my biggest areas of focus being implementing UI/UX, Game Systems & Mechanics, and Accessibility Features.
Keep scrolling to take a look at some of my projects, or feel free to check out some of the following links:
Click here to explore my work(s) in progress!
Click this link to explore my completed projects!
Click this link to explore my most recent posts!
or Click this link to explore All of my Projects!
![](https://chrissawyer1994.wordpress.com/wp-content/uploads/2023/03/colourblind-demo-screenshot-1-2-2.png?w=1024)
Accessibility Plugin
Project Title: Accessibility Plugin
Genre: A plugin/feature pack for Unreal Engine
Platform: Unreal Engine 5
Collaborators: Solo Development Project
A collection of features & systems that can aid in ensuring a project is developed with accessibility in mind. Currently a work in progress (though the initial features are implemented & tested), I will be continuing to develop this project in future by adding additional features and additional general optimisations.
Once further testing & optimisations are done, I am planning to release this project as a plugin/template project on the Unreal Marketplace and/or on my GitHub.
![](https://chrissawyer1994.wordpress.com/wp-content/uploads/2022/06/ini-2.png?w=1024)
Project iNi
Game Title: I and I (Project iNi – working title)
Genre: An Expressive VR Experience
Platform: VR (specifically Oculus Quest 2), built with Unreal 4.
Company/Collaborators: Marta Klara (Project Creative Director, Sarabande Foundation), Michael Page (Co-Lead Programmer), NoGhost Studio, and several students from Bournemouth University.
Role(s): Co-Lead Programmer, QA, Environmental Technical Designer (Lighting, Materials, Animations), engine optimisations.
Project iNi was a project that initially started as a conceptual design for a way for people to use the “metaverse” to express themselves in unique, interactive ways. Initially, I started off simply being a consultant for the project, offering feedback and knowledge where possible, however towards the end of the project, I ended up being much more involved in the development than initially planned. We worked closely with Marta to meet the creative requirements/expectations of the project, whilst simultaneously ensuring that the project was able to be run on the hardware smoothly, through the use of various optimisation methods.
Click the link below to see a full 8+ minute video of the completed project.
Project PhaseWay
Game Title: Project PhaseWay (working title)
Genre: A Calming VR experience
Platform: VR (specifically Oculus Quest 2), built with Unity.
Company/Collaborators: LiminalVR (client), Michael Page, Kenny Deeble (team members)
Role(s): Lead Programmer (gameplay & UI/UX), & Producer
Project PhaseWay was a Unity-based VR project that I worked on as part of a group for a University assignment. We were tasked with interacting with a real-world, external client to create a proof of concept VR Experience based around a specific mood/feeling, within a limited timeframe (roughly 12 weeks, although it ended up being less than this).
![](https://chrissawyer1994.wordpress.com/wp-content/uploads/2022/02/phaseway-screenshot7-5.png?w=988)
The Elevator
Game Title: The Elevator
Genre: A First-Person Puzzle/Exploration Game
Platform: Unreal Engine 4
Company/Collaborators: Michael Page, Carlos Morales, Brandon Brewer, Fernando Souza
Role(s): Producer, QA Tester, Audio/Effects Programmer
The Elevator was a project created for an assignment at university. As a group, we were tasked with creating a game concept from scratch, from ideation to completion. We decided to create a form of “escape-the-room” style game, however, rather than escaping a room, the player would be tasked with breaking into a room. As this was only required to be a proof of concept, we decided to focus on just one level, which was the lobby of an apartment building.
Click the link below to see a full playthrough of the project!
![](https://chrissawyer1994.wordpress.com/wp-content/uploads/2022/09/3ahovn.png?w=1024)