Game Title: Project PhaseWay (working title)
Genre: A Calming VR experience
Platform: VR (specifically Oculus Quest 2), built with Unity.
Company/Collaborators: LiminalVR (client), Michael Page, Kenny Deeble (team members)
Role(s): Lead Programmer (gameplay & UI/UX), & Producer
![](https://chrissawyer1994.wordpress.com/wp-content/uploads/2022/02/phaseway-screenshot7-3.png?w=988)
Project PhaseWay was a Unity-based VR project that I worked on as part of a group for a University assignment. We were tasked with interacting with a real-world, external client (LiminalVR) to create a proof of concept VR Experience based around a specific mood/feeling, within a limited timeframe (roughly 12 weeks, although it ended up being less than this).
This project had very strict time constraints, however, since it has now been assessed and moderated externally, it is a project we plan to return to and fine-tune/polish before releasing for people to play.